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Staff Engineer, Embedded Graphics Software

Aleron
United States, Texas, Austin
Sep 17, 2025


Description
As the Staff Embedded Graphics Software Engineer, you will drive the development and testing of SDK on SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for mainstream and next-generation MCU.
This role works within our global MCU software development team and will work closely with the architecture team and the local MCU SoC design team, focusing on MCU graphics software development and test activities.
The successful candidate should be a fast-learning, result-driven, and self-motivated team player with an "always learning" mindset. He or she should possess an inquiring spirit and be comfortable working in a lab environment, with the ability to execute hands-on debugging for embedded systems.
The person in this role will be responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms as well as enhancing its features and content. The candidate will be involved in the extension of the SDK to cover new MCU members of the family as they become available.
Responsibilities
  • Collaborate with software architects to define the Hardware Abstraction Layer (HAL) and graphics API for the embedded GPU on MCUs.
  • Lead the design, implementation and maintenance of the graphics API and the underlying graphics software stack.
  • Lead the design, implementation and maintenance of GPU and Display HAL layers.
  • Develop and maintain example applications and test cases to demonstrate and validate graphics features.
  • Play a key role in GPU-focused pre-silicon verification on FPGA platforms, as well as post-silicon bring-up, system validation, and debugging.
  • Provide support to Design Verification (DV), system validation teams, field engineers, and key customers as needed.
Job Requirements
Required Skills / Qualifications:
Bachelor Degree in Computer Engineering/Science
Minimum 6 years experience in at least one embedded GPU IP including the full graphics pipeline and HAL development
Minimum 5 years experience with OpenGL ES or related 3D graphics APIs
Preferred Skills / Qualifications:
  • Experience with graphics frameworks such as LVGL.
  • Experience with embedded system display interfaces, such as MIPI DSI, DBI, DPI, or Memory-In-Pixel.
  • In-depth knowledge of ARM architecture, with a preference for M-profile (Cortex-M) cores preferred.
  • Strong understanding of embedded RTOS concepts; experience with Zephyr and FreeRTOS is preferred.
  • Experience with developing embedded MCU code in C and assembly language on Arm Cortex-M Processors, with at least one MCU IDE from ARM, Keil, IAR, Eclipse, O-zone, or other.
  • Good hands-on experience with lab equipment such as oscilloscopes, logic analyzers, etc., for debugging issues.
Aleron companies (Acara Solutions, Aleron Shared Resources, Broadleaf Results, Lume Strategies, TalentRise, Viaduct) are an Equal Opportunity Employer. Race/Color/Gender/Religion/National Origin/Disability/Veteran.
Applicants for this position must be legally authorized to work in the United States. This position does not meet the employment requirements for individuals with F-1 OPT STEM work authorization status.

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